Senior Tech Artist (New for 2026)
Apply for this position → Go ad-free with PremiumSMG is looking for a senior tech artist to join our experienced team and jump head first into all things rendering, tools, asset pipelines, and visual creative wizardry.
You'll work as a team on larger game projects and help deliver projects to completion. Role starts in Q1-Q2 2026 we can be flexible with the start date.
Our games: LEGO Party!, Moving Out 1 & 2, SP!NG, No Way Home, RISK, Death Squared and more
You will have the opportunity to work on high-profile IP as well as original IP.
You would be joining an existing tech art team and working in tandem to improve existing systems, as well as opportunities to bring new ideas and solutions to the mix.
We’re working on another high profile family console title that will entertain, excite and make millions of people laugh. Your contributions both technical and creative will be crucial to pushing the bounds of what we can deliver on screen.
This is a game you’ll be excited and proud to be part of with an amazing team that respects creativity and quality.
What you will do:
Collaborate with directors, artists, and designers to bring visual polish and push the extents of the team’s creative vision
Improve, maintain, and add to tools and asset pipelines that enhance our efficiency and and workflows
Develop bespoke shaders and solutions on a per-need basis, when a core shader or system doesn’t support an approach
Develop and improve optimisations in art assets and rendering processes
Create and maintain technical documentation for the projects tools and processes
Apply expertise in Unity and URP best practices to rendering and optimisation across multiple platforms with different requirements
Peer-review code as needed
Participate in game design and concept meetings and contribute with concerns and ideas surrounding the technical art approaches and limitations that may arise
Collaborate with core development team with respect to game systems that connect to rendering, VFX, animation, and other art related areas
Be fully competent in C# coding standards and uphold code quality across the wider tech art systems, tools, and solutions
Use a working knowledge of 3D tools such as Maya, Blender etc to contribute to basic models, edits, and refinements of game assets
Mentor junior team members
Requirements:
Senior level Unity shader knowledge, specifically with URP
Senior level C# coding
Advanced understanding of rendering architecture, pitfalls, and bottlenecks
Highly collaborative
Quick-thinking, personable, flexible and adaptive
Keen sense of humor
General expertise in Unity
Experience working with a team on commercially released games
Ability to work remotely with our team in Sydney/Brisbane/Melbourne
A +- 3hrs with SYDNEY timezone
Non Technical Skills:
Great work ethics, and a problem solving attitude.
Good English, written and verbal.
Confidence & capability (emotional intelligence) to communicate ideas, solutions & potential issues
Diligent and respectful.
Good time estimation of effort.
No ego
A passion for constantly making things better and mastering your craft.
Great Maths Skills
The Team:
We're a tight and experienced team of 60 from all around the world from Russia, Finland, Mexico, Brazil, France, Italy, UK, USA, Germany and even NZ! We’ve shipped 12 titles, won multiple awards and are proud of our long tenure with 12 people serving over 10+ years with the team. We also have more parents in the team than people aged <25 and embrace flexibility to help people spend time with their kids & family.
Perks & Benefits:
5 weeks annual leave after 2 years
Remuneration based on experience
Increased paid primary carer's leave from 12 weeks to 16 weeks
Superannuation is paid on any unpaid leave (up to 52 weeks)
Increased paid secondary carer's leave from 2 weeks to 4 weeks
Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
Flexibility to work from home (we are 90% WFH now) or office in Sydney or Melbourne
The team operates in the Sydney Timezone and we would require at least 2hrs crossover to make this feasible.
One day a year paid charity volunteer day (One Day for Change)
3 wellness days for a time to recharge
Free counselling . Employee Assistance Program, 24 hours | 7 days.
Health insurance discounts from Medibank Private (AU only)
Vehicle discounts. Discounts from BMW, Mini, Jaguar and Land Rover (AU only)
Novated lease available for new cars (AU only)
If you're on top of your game (or would like to be), care about your work, want to work with like minded people then let's talk.
Portfolio clearly demonstrating skills and experience needed.
People from diverse backgrounds or those from under-represented groups are encouraged to apply. Note: Currently only looking for Australian candidates. Non Australian based applications for now will not be responded too.
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Senior Tech Artist (New for 2026)
SMG is looking for a senior tech artist to join our experienced team and jump head first into all things rendering, tools, asset pipelines, and visual creative wizardry.
You'll work as a team on larger game projects and help deliver projects to completion. Role starts in Q1-Q2 2026 we can be flexible with the start date.
Our games: LEGO Party!, Moving Out 1 & 2, SP!NG, No Way Home, RISK, Death Squared and more
You will have the opportunity to work on high-profile IP as well as original IP.
You would be joining an existing tech art team and working in tandem to improve existing systems, as well as opportunities to bring new ideas and solutions to the mix.
We’re working on another high profile family console title that will entertain, excite and make millions of people laugh. Your contributions both technical and creative will be crucial to pushing the bounds of what we can deliver on screen.
This is a game you’ll be excited and proud to be part of with an amazing team that respects creativity and quality.
What you will do:
Collaborate with directors, artists, and designers to bring visual polish and push the extents of the team’s creative vision
Improve, maintain, and add to tools and asset pipelines that enhance our efficiency and and workflows
Develop bespoke shaders and solutions on a per-need basis, when a core shader or system doesn’t support an approach
Develop and improve optimisations in art assets and rendering processes
Create and maintain technical documentation for the projects tools and processes
Apply expertise in Unity and URP best practices to rendering and optimisation across multiple platforms with different requirements
Peer-review code as needed
Participate in game design and concept meetings and contribute with concerns and ideas surrounding the technical art approaches and limitations that may arise
Collaborate with core development team with respect to game systems that connect to rendering, VFX, animation, and other art related areas
Be fully competent in C# coding standards and uphold code quality across the wider tech art systems, tools, and solutions
Use a working knowledge of 3D tools such as Maya, Blender etc to contribute to basic models, edits, and refinements of game assets
Mentor junior team members
Requirements:
Senior level Unity shader knowledge, specifically with URP
Senior level C# coding
Advanced understanding of rendering architecture, pitfalls, and bottlenecks
Highly collaborative
Quick-thinking, personable, flexible and adaptive
Keen sense of humor
General expertise in Unity
Experience working with a team on commercially released games
Ability to work remotely with our team in Sydney/Brisbane/Melbourne
A +- 3hrs with SYDNEY timezone
Non Technical Skills:
Great work ethics, and a problem solving attitude.
Good English, written and verbal.
Confidence & capability (emotional intelligence) to communicate ideas, solutions & potential issues
Diligent and respectful.
Good time estimation of effort.
No ego
A passion for constantly making things better and mastering your craft.
Great Maths Skills
The Team:
We're a tight and experienced team of 60 from all around the world from Russia, Finland, Mexico, Brazil, France, Italy, UK, USA, Germany and even NZ! We’ve shipped 12 titles, won multiple awards and are proud of our long tenure with 12 people serving over 10+ years with the team. We also have more parents in the team than people aged <25 and embrace flexibility to help people spend time with their kids & family.
Perks & Benefits:
5 weeks annual leave after 2 years
Remuneration based on experience
Increased paid primary carer's leave from 12 weeks to 16 weeks
Superannuation is paid on any unpaid leave (up to 52 weeks)
Increased paid secondary carer's leave from 2 weeks to 4 weeks
Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
Flexibility to work from home (we are 90% WFH now) or office in Sydney or Melbourne
The team operates in the Sydney Timezone and we would require at least 2hrs crossover to make this feasible.
One day a year paid charity volunteer day (One Day for Change)
3 wellness days for a time to recharge
Free counselling . Employee Assistance Program, 24 hours | 7 days.
Health insurance discounts from Medibank Private (AU only)
Vehicle discounts. Discounts from BMW, Mini, Jaguar and Land Rover (AU only)
Novated lease available for new cars (AU only)
If you're on top of your game (or would like to be), care about your work, want to work with like minded people then let's talk.
Portfolio clearly demonstrating skills and experience needed.
People from diverse backgrounds or those from under-represented groups are encouraged to apply. Note: Currently only looking for Australian candidates. Non Australian based applications for now will not be responded too.
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