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Lead VFX Artist

Worlds Untold

Full-time
USA
$203k-$259k per year
artist
python
project management
animation
autocad
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

Worlds Untold is seeking a Lead VFX Artist with a creative and collaborative spirit, who is passionate about pushing the boundaries of visual effects to enhance storytelling and immersive gameplay. 

As a Lead VFX Artist, you will be responsible for designing and implementing real-time high-quality visual effects that enhance the player experience. You will work closely with the art, engineering and design teams to create visually compelling and technically proficient effects that align with the artistic vision of our projects.

 

Key Responsibilities:

  • Design, conceptualize, create, and implement high-quality real-time visual effects using Unreal Engine

  • Collaborate with the art, engineering and design teams to understand and execute the visual goals of the project

  • Define our quality expectations Ensure quality are met throughout the different production phases

  • Optimize effects for performance without sacrificing visual quality

  • Develop and maintain VFX pipelines and workflows using basic project management skills to ensure efficient production

  • Stay updated with industry trends and techniques to continually enhance the studio's VFX capabilities

  • Mentor and provide feedback to junior VFX artists to help them grow their skills

  • Establish constructive feedback loops with the VFX team (to include internal team, independent contractors, and outsource teams), maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment

  • Troubleshoot and solve technical VFX issues in collaboration with the engineering team

  • Document VFX processes and techniques for future reference and training

Basic Qualifications:

  • Bachelor’s degree in Visual Effects, Animation, Computer Graphics, or a related field, or equivalent experience

  • Strong proficiency in Unreal Engine, particularly with its particle systems and shader creation

  • Excellent understanding of advanced real-time VFX techniques and principles using a physically based renderer

  • Proficient in 3D math, expressions and scripting in a modern VFX pipeline targeting console hardware

  • Proficiency in industry-standard VFX tools such as Houdini, Maya, or After Effects

  • Strong artistic sense with a keen eye for detail, color, composition, and timing

  • Ability to work independently and collaboratively in a fast-paced environment

  • Strong problem-solving skills and ability to troubleshoot complex VFX issues

  • Excellent communication and interpersonal skills

Preferred Qualifications:

  • Experience with other game engines and proprietary VFX tools

  • Knowledge of scripting languages such as Python or Unreal Engine's Blueprint

  • Experience with performance optimization techniques for VFX

  • Understanding of PBR (Physically Based Rendering) and how it applies to VFX

  • Experience in leading VFX projects or teams

  • Passion for gaming and a strong understanding of how VFX can enhance gameplay experiences

 

What We Offer:

  • Remote working environment

  • Comprehensive health benefits

  • Parental leave

  • Retirement saving plan

  • A studio culture that values diversity & inclusion

Our Values:

  • Embrace The Unusual

  • Create Collaboratively 

  • Don’t Overthink It

  • Cultivate Curiosity

 

Compensation Range:

  • Canada: $136,000 - $168,000 CAD

  • United States: $203,000 - $259,000 USD

 

We understand that experience comes in many forms and we’re dedicated to inviting new perspectives into Worlds Untold. If your resume doesn't perfectly match all the criteria listed, we still encourage you to apply! We are very interested in candidates who are passionate, eager to collaborate, and are able to bring unique viewpoints to our team.

About the job

Full-time
USA
$203k-$259k per year
3 Applicants
Posted 8 months ago
artist
python
project management
animation
autocad
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Lead VFX Artist

Worlds Untold
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

Worlds Untold is seeking a Lead VFX Artist with a creative and collaborative spirit, who is passionate about pushing the boundaries of visual effects to enhance storytelling and immersive gameplay. 

As a Lead VFX Artist, you will be responsible for designing and implementing real-time high-quality visual effects that enhance the player experience. You will work closely with the art, engineering and design teams to create visually compelling and technically proficient effects that align with the artistic vision of our projects.

 

Key Responsibilities:

  • Design, conceptualize, create, and implement high-quality real-time visual effects using Unreal Engine

  • Collaborate with the art, engineering and design teams to understand and execute the visual goals of the project

  • Define our quality expectations Ensure quality are met throughout the different production phases

  • Optimize effects for performance without sacrificing visual quality

  • Develop and maintain VFX pipelines and workflows using basic project management skills to ensure efficient production

  • Stay updated with industry trends and techniques to continually enhance the studio's VFX capabilities

  • Mentor and provide feedback to junior VFX artists to help them grow their skills

  • Establish constructive feedback loops with the VFX team (to include internal team, independent contractors, and outsource teams), maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment

  • Troubleshoot and solve technical VFX issues in collaboration with the engineering team

  • Document VFX processes and techniques for future reference and training

Basic Qualifications:

  • Bachelor’s degree in Visual Effects, Animation, Computer Graphics, or a related field, or equivalent experience

  • Strong proficiency in Unreal Engine, particularly with its particle systems and shader creation

  • Excellent understanding of advanced real-time VFX techniques and principles using a physically based renderer

  • Proficient in 3D math, expressions and scripting in a modern VFX pipeline targeting console hardware

  • Proficiency in industry-standard VFX tools such as Houdini, Maya, or After Effects

  • Strong artistic sense with a keen eye for detail, color, composition, and timing

  • Ability to work independently and collaboratively in a fast-paced environment

  • Strong problem-solving skills and ability to troubleshoot complex VFX issues

  • Excellent communication and interpersonal skills

Preferred Qualifications:

  • Experience with other game engines and proprietary VFX tools

  • Knowledge of scripting languages such as Python or Unreal Engine's Blueprint

  • Experience with performance optimization techniques for VFX

  • Understanding of PBR (Physically Based Rendering) and how it applies to VFX

  • Experience in leading VFX projects or teams

  • Passion for gaming and a strong understanding of how VFX can enhance gameplay experiences

 

What We Offer:

  • Remote working environment

  • Comprehensive health benefits

  • Parental leave

  • Retirement saving plan

  • A studio culture that values diversity & inclusion

Our Values:

  • Embrace The Unusual

  • Create Collaboratively 

  • Don’t Overthink It

  • Cultivate Curiosity

 

Compensation Range:

  • Canada: $136,000 - $168,000 CAD

  • United States: $203,000 - $259,000 USD

 

We understand that experience comes in many forms and we’re dedicated to inviting new perspectives into Worlds Untold. If your resume doesn't perfectly match all the criteria listed, we still encourage you to apply! We are very interested in candidates who are passionate, eager to collaborate, and are able to bring unique viewpoints to our team.

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