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Technical Animator

Build A Rocket Boy

Full-time
UK
animation
maya
documentation
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

In this position, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.

We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.

Responsibilities

  • Create and maintain animation graphs.

  • Integrate new animations into the current pipeline.

  • Debug animation graphs to solve gameplay animation issues.

  • Ensure animation quality is not compromised by limitations of technical processes.

Requirements

  • Previous experience in games development, preferably with one shipped title under your belt.

  • Experience with graph based systems and setting up graphs.

  • Strong knowledge of Maya or Motion Builder.

  • Debugging animation graphs.

  • Good ability to write technical documentation.

About the job

Full-time
UK
Posted 1 year ago
animation
maya
documentation
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Technical Animator

Build A Rocket Boy
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

In this position, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.

We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.

Responsibilities

  • Create and maintain animation graphs.

  • Integrate new animations into the current pipeline.

  • Debug animation graphs to solve gameplay animation issues.

  • Ensure animation quality is not compromised by limitations of technical processes.

Requirements

  • Previous experience in games development, preferably with one shipped title under your belt.

  • Experience with graph based systems and setting up graphs.

  • Strong knowledge of Maya or Motion Builder.

  • Debugging animation graphs.

  • Good ability to write technical documentation.

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