Technical Animator
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In this position, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.
We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.
Responsibilities
Create and maintain animation graphs.
Integrate new animations into the current pipeline.
Debug animation graphs to solve gameplay animation issues.
Ensure animation quality is not compromised by limitations of technical processes.
Requirements
Previous experience in games development, preferably with one shipped title under your belt.
Experience with graph based systems and setting up graphs.
Strong knowledge of Maya or Motion Builder.
Debugging animation graphs.
Good ability to write technical documentation.
Technical Animator
To see similar active jobs please follow this link: Remote Design jobs
In this position, you will work closely with the programming and animation teams to implement animation using engine tools and animation authoring packages. This is a technical role, so you must be comfortable spending time on the technical side of production but at the same time have a good eye for animation. You will be working under the guidance of the Lead Technical Animator.
We’re an iterative development studio and you will need to be comfortable working in a fluid environment with competing demands. We also believe that the best games are made by diverse teams, and we welcome and encourage applicants from all backgrounds.
Responsibilities
Create and maintain animation graphs.
Integrate new animations into the current pipeline.
Debug animation graphs to solve gameplay animation issues.
Ensure animation quality is not compromised by limitations of technical processes.
Requirements
Previous experience in games development, preferably with one shipped title under your belt.
Experience with graph based systems and setting up graphs.
Strong knowledge of Maya or Motion Builder.
Debugging animation graphs.
Good ability to write technical documentation.
