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Senior Game Engine Engineer

ClassDojo

Full-time
USA
$146k-$244k per year
engineer
javascript
devops
nodejs
android
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Development jobs

ClassDojo's goal is to give every child on Earth an education they love.

We started by building a powerful network for communication. ClassDojo’s flagship app is the #1 communication app connecting K-8 teachers, children, and families globally. Teachers use it to share what’s happening throughout the day through photos, videos, and messages that make parents feel like they’re there. It’s actively used in over 95% of US schools, reaching over 50 million children in 180 countries, with a team of just around 200 people [1]. We are now beginning to use this network to give kids the best learning experiences in the world, far beyond those a standard school can provide.

We hire for talent density. Our team comprises the most talented, entrepreneurial, and innovative teammates from around the world, with experience in education and large scale consumer internet companies, including Instagram, Netflix, Dropbox, Stripe, Uber, Y Combinator, and more. We’re building a company where the most talented people want to work. We believe you’ll do the best work of your life here—and you’ll pioneer the future of education, too.

What you’ll do:

ClassDojo is looking for people to join our virtual worlds platform team. Dojo Islands, our virtual playground, is being used by millions of kids in classrooms and at home. The world is procedurally generated and user customizable. Students use this in the classrooms to learn to work collaboratively to build on the island and teachers can use this to set up STEM activities for the kids to collaborate on. The virtual world is built using web technologies with the goal that it is performant and scalable on the low end devices used in schools or at home. This includes a wide range of chromebooks, tablets (iOS and Android) and web browsers. 

The Engine & Tools team is responsible for delivering the proprietary engine and homegrown editor that powers the creation of the open virtual world. As an engineer on the team, you will be working on the cutting edge of web technologies including WebGL and WebGPU. You will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players. You will do that while collaborating with other engineers and cross-functional team members in a continuous delivery environment. As with any other team in ClassDojo, this team also follows agile kanban methodology and strikes a tight balance between iteration and building with a long view. 

You will be a match if:

  • 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one of the areas.

  • Track record of delivery complex features in a CI/CD environment.

  • Experienced in near real-time responsiveness in LiveOps platforms

  • Track record of delivering online multiplayer experiences at platform scale

  • Demonstrated technical leadership driving engineering practices and processes with clear outcomes.

You might be a good match if:

 

  • Experience with WebGL

    • Playcanvas experience is a bonus!

  • Experience with web development workflows including but not limited to

    • Node.js, Javascript, Typescript

    • React

  • Experience and familiarity of working with DevOps and Platform Infrastructure such as: 

    • AWS Cloud Infrastructure (EC2, Lambda, DynamoDB)

    • Cloud infrastructure for deployment, scaling and optimization (e.g. Terraform, Docker, Consul, Nomad)

    • MySQL, MongoDB, Redis

    • Azure PlayFab game services

 

Bonus:

  • Avid learner curious about new technologies especially in the confluence of AI and content creation

  • Open source code contributor

 

[1] Some more context:

(If you are on LinkedIn, you will not be able to access the hyperlinks below. Once you click apply, you will be directed to our career website (if you are not on there already) and will be able to access the hyperlinks)

- ClassDojo's $125m Series D (Forbes) and Sam’s note about it.

- ClassDojo is one of Y Combinator’s Top 100 companies

- ClassDojo's Second Act Comes with First Profits (TechCrunch) and Sam's note about it.

We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. In accordance with the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records. We are happy to accommodate any disabilities or special needs. We are a distributed company, so we hire regardless of location, as long as you are willing to have significant hours overlap with one of the Americas time zones.

 

ClassDojo takes a number of factors into consideration when determining compensation, including geographic location, experience, and skillset. Salary ranges (United States):

CA, WA, NY, NJ, CT states: $171,500 - $244,000 (USD) All other states in the US: $146,000 - $207,500 (USD)

 

#LI-Remote

About the job

Full-time
USA
$146k-$244k per year
Posted 10 months ago
engineer
javascript
devops
nodejs
android
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Senior Game Engine Engineer

ClassDojo
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Development jobs

ClassDojo's goal is to give every child on Earth an education they love.

We started by building a powerful network for communication. ClassDojo’s flagship app is the #1 communication app connecting K-8 teachers, children, and families globally. Teachers use it to share what’s happening throughout the day through photos, videos, and messages that make parents feel like they’re there. It’s actively used in over 95% of US schools, reaching over 50 million children in 180 countries, with a team of just around 200 people [1]. We are now beginning to use this network to give kids the best learning experiences in the world, far beyond those a standard school can provide.

We hire for talent density. Our team comprises the most talented, entrepreneurial, and innovative teammates from around the world, with experience in education and large scale consumer internet companies, including Instagram, Netflix, Dropbox, Stripe, Uber, Y Combinator, and more. We’re building a company where the most talented people want to work. We believe you’ll do the best work of your life here—and you’ll pioneer the future of education, too.

What you’ll do:

ClassDojo is looking for people to join our virtual worlds platform team. Dojo Islands, our virtual playground, is being used by millions of kids in classrooms and at home. The world is procedurally generated and user customizable. Students use this in the classrooms to learn to work collaboratively to build on the island and teachers can use this to set up STEM activities for the kids to collaborate on. The virtual world is built using web technologies with the goal that it is performant and scalable on the low end devices used in schools or at home. This includes a wide range of chromebooks, tablets (iOS and Android) and web browsers. 

The Engine & Tools team is responsible for delivering the proprietary engine and homegrown editor that powers the creation of the open virtual world. As an engineer on the team, you will be working on the cutting edge of web technologies including WebGL and WebGPU. You will be bringing your expertise in one or more of the game subsystems like rendering, networking, avatars and performance engineering to help us deliver the highest quality game to our players. You will do that while collaborating with other engineers and cross-functional team members in a continuous delivery environment. As with any other team in ClassDojo, this team also follows agile kanban methodology and strikes a tight balance between iteration and building with a long view. 

You will be a match if:

  • 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one of the areas.

  • Track record of delivery complex features in a CI/CD environment.

  • Experienced in near real-time responsiveness in LiveOps platforms

  • Track record of delivering online multiplayer experiences at platform scale

  • Demonstrated technical leadership driving engineering practices and processes with clear outcomes.

You might be a good match if:

 

  • Experience with WebGL

    • Playcanvas experience is a bonus!

  • Experience with web development workflows including but not limited to

    • Node.js, Javascript, Typescript

    • React

  • Experience and familiarity of working with DevOps and Platform Infrastructure such as: 

    • AWS Cloud Infrastructure (EC2, Lambda, DynamoDB)

    • Cloud infrastructure for deployment, scaling and optimization (e.g. Terraform, Docker, Consul, Nomad)

    • MySQL, MongoDB, Redis

    • Azure PlayFab game services

 

Bonus:

  • Avid learner curious about new technologies especially in the confluence of AI and content creation

  • Open source code contributor

 

[1] Some more context:

(If you are on LinkedIn, you will not be able to access the hyperlinks below. Once you click apply, you will be directed to our career website (if you are not on there already) and will be able to access the hyperlinks)

- ClassDojo's $125m Series D (Forbes) and Sam’s note about it.

- ClassDojo is one of Y Combinator’s Top 100 companies

- ClassDojo's Second Act Comes with First Profits (TechCrunch) and Sam's note about it.

We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. In accordance with the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records. We are happy to accommodate any disabilities or special needs. We are a distributed company, so we hire regardless of location, as long as you are willing to have significant hours overlap with one of the Americas time zones.

 

ClassDojo takes a number of factors into consideration when determining compensation, including geographic location, experience, and skillset. Salary ranges (United States):

CA, WA, NY, NJ, CT states: $171,500 - $244,000 (USD) All other states in the US: $146,000 - $207,500 (USD)

 

#LI-Remote

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