Senior Build & Release Engineer - Star Trek Fleet Command
Scopely is looking for a Senior Build & Release Engineer to join our Star Trek Fleet Command team within our Midcore division in Ireland, Spain, the United Kingdom or Portugal on a remote basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Work with a team of Build and Release engineers specializing in Unity 3D games and release pipelines, configured in Jenkins and Gitlab
Set up, configure, and maintain build systems for compiling game code, assets, and resources
Develop and maintain scripts/tools to automate and optimize build processes
Manage the build pipeline and ensure efficient and reliable builds for various platforms (PC & mobile)
Ensure proper integration of code and assets through version control systems
Monitor and troubleshoot build failures, addressing issues promptly and ensuring stability of the build process
Optimize build times and resource usage for faster and more efficient production cycles
Collaborate with cross-functional teams, including game developers, QA testers, and production teams to ensure timely delivery of game builds
Create and maintain a focus on best practices and efficiency by taking part in code reviews, development processes, and training opportunities
Collaborate with cross-functional teams, including game development, QA, operations and the management team to drive effective communication, collaboration and stakeholder management
What We're Looking For
Highly experienced in a build and release role, with solid understanding of software build and release processes, including CI/CD best practices, specifically for Unity 3D games
Experience with version control systems, such as Git, and build management tools such as Jenkins, GitLab, Maven or Gradle, including pipeline creation and maintenance
Knowledge of Unity integrations in CI systems
Experience with languages such as Groovy, Ruby & Python will be valuable
Working knowledge of Terraform, Packer & Docker, ECS and other orchestration languages
In depth understanding of Cloud based systems, AWS essential
Understanding of networking concepts and of security
Strong interpersonal and communication skills, enabling productive collaboration with other team members, peers, and management
Experience in the gaming industry, especially with Unity 3D game development and release processes, is preferred
Experience with processes for automated testing and automating workflows
Experience working successfully with distributed teams
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
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Senior Build & Release Engineer - Star Trek Fleet Command
Scopely is looking for a Senior Build & Release Engineer to join our Star Trek Fleet Command team within our Midcore division in Ireland, Spain, the United Kingdom or Portugal on a remote basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Star Trek Fleet Command is a standout success in the gaming industry. Launched in 2018, our in-house developed 4X Strategy MMO has continually evolved, earning its place as one of the top-grossing games on the market.
What You Will Do
Work with a team of Build and Release engineers specializing in Unity 3D games and release pipelines, configured in Jenkins and Gitlab
Set up, configure, and maintain build systems for compiling game code, assets, and resources
Develop and maintain scripts/tools to automate and optimize build processes
Manage the build pipeline and ensure efficient and reliable builds for various platforms (PC & mobile)
Ensure proper integration of code and assets through version control systems
Monitor and troubleshoot build failures, addressing issues promptly and ensuring stability of the build process
Optimize build times and resource usage for faster and more efficient production cycles
Collaborate with cross-functional teams, including game developers, QA testers, and production teams to ensure timely delivery of game builds
Create and maintain a focus on best practices and efficiency by taking part in code reviews, development processes, and training opportunities
Collaborate with cross-functional teams, including game development, QA, operations and the management team to drive effective communication, collaboration and stakeholder management
What We're Looking For
Highly experienced in a build and release role, with solid understanding of software build and release processes, including CI/CD best practices, specifically for Unity 3D games
Experience with version control systems, such as Git, and build management tools such as Jenkins, GitLab, Maven or Gradle, including pipeline creation and maintenance
Knowledge of Unity integrations in CI systems
Experience with languages such as Groovy, Ruby & Python will be valuable
Working knowledge of Terraform, Packer & Docker, ECS and other orchestration languages
In depth understanding of Cloud based systems, AWS essential
Understanding of networking concepts and of security
Strong interpersonal and communication skills, enabling productive collaboration with other team members, peers, and management
Experience in the gaming industry, especially with Unity 3D game development and release processes, is preferred
Experience with processes for automated testing and automating workflows
Experience working successfully with distributed teams
Please ensure that the résumé/CV you attach is written in English.
At Scopely, we create games for everyone - and want to ensure that the people behind our games reflect that! We are committed to creating a diverse, supportive work environment where everyone is treated with respect. We are committed to providing equal employment opportunities and welcome individuals from all backgrounds to join us & embrace the adventure!
