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Senior Graphics Engineer - Ink Rendering Expert

Goodnotes

Full-time
UK, Europe
engineer
ios
rust
swift
tech
Apply for this position

Our Values:

Dream big —Be visionary, strategic, and open to innovation Build great things —Work in service of our users, always improving and pushing higher Take ownership —Take responsibility with bold decision-making and bias for action Win like a sports team —Be trusting and collaborative while empowering others Learn and grow fast —Never stop learning and iterate fast Share our passion —Share ideas and practice enthusiasm and joy

Over 25 million people use Goodnotes every month to take notes, sketch ideas, and bring their thoughts to life. We are seeking a talented Senior Graphics Engineer to join our Rendering team and help us push the boundaries of high-performance, GPU-accelerated ink rendering. If you have deep experience in GPU programming (ideally with Metal and/or OpenGL/WebGL) and love working on technically challenging projects that have a big impact on millions of users, we’d love to hear from you.

This is the role for you, if you’re excited to work on the things listed below:

  • Contribute substantially to our ink rendering system, focusing on rendering smooth, high-fidelity 2D vector-quality pen strokes using the GPU.

  • Research and implement state-of-the-art rendering algorithms for digital ink and vector graphics.

  • Optimize GPU pipelines for performance and memory efficiency across platforms.

  • Collaborate closely with product and technical leaders on design, planning, and prioritization.

  • Work hand-in-hand with other senior engineers in the Rendering team to improve rendering quality and speed.

  • Share your expertise with the team and help elevate our rendering capabilities.

Required Skills:

  • Significant experience with GPU programming, ideally using Metal and/or OpenGL/WebGL.

  • Proven experience building or optimizing 2D vector graphics renderers on the GPU.

  • Proficiency in at least one systems programming language such as C, C++, Rust, or Swift.

  • Strong grasp of common algorithms and their performance characteristics.

  • Several years of experience working on deep technical problems in rendering or graphics.

  • Maker at heart with a track record of delivering high-quality, performant code in small teams.

Desired Skills:

  • Experience with real-time rendering of ink or vector graphics at high resolution and low latency.

  • Familiarity with GPU performance profiling and debugging tools.

  • Experience implementing antialiasing, curve tessellation, or stroke reconstruction algorithms.

  • Strong knowledge of shader programming and GPU compute pipelines.

  • Experience optimizing rendering for multiple platforms (desktop, mobile, or web).

Even if you don’t meet all the criteria listed above, we would still love to hear from you! Goodnotes places a lot of value on learning and development and will support your growth if needed.

The interview process:

  • Introductory call with a member of the Talent Team. They want to hear more about your background, what you are looking for, and why you’d like to join Goodnotes

  • 1 hour live coding interview with one of our engineers, focusing on data structure and algo style tasks

  • 90 minute technical assessment featuring a rendering/object manipulation exercise and technical discussion

  • 30 minute conversation around AI Literacy 

  • 1 hour behavioural interview around the Goodnotes company values 

What’s in it for you:

  • Meaningful equity in a profitable tech-startup

  • Budget for things like noise-cancelling headphones, setting up your home office, personal development, professional training, and health & wellness

  • Sponsored visits to our international office locations every 2 years

  • Company-wide annual offsite

  • Flexible working hours and location

  • Medical insurance for you and your dependents

Apply for this position
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About the job

Full-time
UK, Europe
Posted 1 day ago
engineer
ios
rust
swift
tech

Apply for this position

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Senior Graphics Engineer - Ink Rendering Expert

Goodnotes

Our Values:

Dream big —Be visionary, strategic, and open to innovation Build great things —Work in service of our users, always improving and pushing higher Take ownership —Take responsibility with bold decision-making and bias for action Win like a sports team —Be trusting and collaborative while empowering others Learn and grow fast —Never stop learning and iterate fast Share our passion —Share ideas and practice enthusiasm and joy

Over 25 million people use Goodnotes every month to take notes, sketch ideas, and bring their thoughts to life. We are seeking a talented Senior Graphics Engineer to join our Rendering team and help us push the boundaries of high-performance, GPU-accelerated ink rendering. If you have deep experience in GPU programming (ideally with Metal and/or OpenGL/WebGL) and love working on technically challenging projects that have a big impact on millions of users, we’d love to hear from you.

This is the role for you, if you’re excited to work on the things listed below:

  • Contribute substantially to our ink rendering system, focusing on rendering smooth, high-fidelity 2D vector-quality pen strokes using the GPU.

  • Research and implement state-of-the-art rendering algorithms for digital ink and vector graphics.

  • Optimize GPU pipelines for performance and memory efficiency across platforms.

  • Collaborate closely with product and technical leaders on design, planning, and prioritization.

  • Work hand-in-hand with other senior engineers in the Rendering team to improve rendering quality and speed.

  • Share your expertise with the team and help elevate our rendering capabilities.

Required Skills:

  • Significant experience with GPU programming, ideally using Metal and/or OpenGL/WebGL.

  • Proven experience building or optimizing 2D vector graphics renderers on the GPU.

  • Proficiency in at least one systems programming language such as C, C++, Rust, or Swift.

  • Strong grasp of common algorithms and their performance characteristics.

  • Several years of experience working on deep technical problems in rendering or graphics.

  • Maker at heart with a track record of delivering high-quality, performant code in small teams.

Desired Skills:

  • Experience with real-time rendering of ink or vector graphics at high resolution and low latency.

  • Familiarity with GPU performance profiling and debugging tools.

  • Experience implementing antialiasing, curve tessellation, or stroke reconstruction algorithms.

  • Strong knowledge of shader programming and GPU compute pipelines.

  • Experience optimizing rendering for multiple platforms (desktop, mobile, or web).

Even if you don’t meet all the criteria listed above, we would still love to hear from you! Goodnotes places a lot of value on learning and development and will support your growth if needed.

The interview process:

  • Introductory call with a member of the Talent Team. They want to hear more about your background, what you are looking for, and why you’d like to join Goodnotes

  • 1 hour live coding interview with one of our engineers, focusing on data structure and algo style tasks

  • 90 minute technical assessment featuring a rendering/object manipulation exercise and technical discussion

  • 30 minute conversation around AI Literacy 

  • 1 hour behavioural interview around the Goodnotes company values 

What’s in it for you:

  • Meaningful equity in a profitable tech-startup

  • Budget for things like noise-cancelling headphones, setting up your home office, personal development, professional training, and health & wellness

  • Sponsored visits to our international office locations every 2 years

  • Company-wide annual offsite

  • Flexible working hours and location

  • Medical insurance for you and your dependents

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