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Unreal Engine Lighting Artist

Future House Studios

Full-time
USA
artist
animation
unreal engine
3d lighting
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

Future House Studios is seeking an Unreal Lighting Artist for a fast-paced, exciting, and cutting-edge project. Future House Studios develops animation, games and virtual reality for various high-end clients. If you are ready to work on amazing projects with industry veterans - Join us!

Please note that although this position is remote - being able to work in a local time zone(s) is preferred.

Requirements

Duties and Responsibilities:

  • Assist in the creation of lighting effects for real-time, in game experience
  • Help guide the look and feel of lighting for each scene, and develop stylistic consistency for all maps and environments
  • Place and adjust light sources as needed
  • Oversee and optimize shots for performance in real-time and rendering
  • Tweak shading materials and textures to improve lighting
  • Offer creative solutions to technical challenges.
  • Responsible for a variety of aspects of real-time production, from managing files, blueprints, and assets
  • Work in-engine and own both the technical and creative problem spaces
  • Work with the Lead Artist and Art Director to achieve the best look possible
  • Collaborate closely with the design, animation and art teams to create exciting, eye-catching and realistic visuals

Necessary Skills and Experience:

  • At least 3+ years of experience in Unreal Engine (UE)
  • Expert knowledge of in-engine lighting techniques and working with physically based rendering in UE4
  • Experience and familiarity with UE5 and other 3D lighting and rendering software
  • Capable of generating light-maps, pre-lighting, or baked lighting
  • Knowledge of lighting with a Physically Based Rendering (PBR) workflow
  • Strong sense of lighting theory including color space, exposure, light fixtures, natural light, reflections
  • Skilled at balancing visual quality against performance requirements
  • Experience with both real-time and static lighting set-ups
  • Knowledge of Forward and Deferred Rendering as it relates to lighting
  • Ability to take directions and adaptable to change
  • Experience at improvising and problem-solving
  • Comfortable with delivering on an expedited schedule
  • Able to adapt when changes are required, and manage and organize work priorities to still meet all deadlines
  • A current portfolio/website demonstrating ability that includes Unreal-based work is a must

Plus Skills:

  • Shipped titles using Unreal Engine
  • Excellent artistic skills, with a strong emphasis on real-world lighting/photography
  • A passion for video games and real-time technology
  • Knowledge and understanding of other parts of the production pipeline (Modeling, Texturing, Rendering, Animation, etc.)
  • Knowledge of lighting for VR is major plus
  • Has access to a high-quality workstation capable of fast rendering and light-baking

Benefits

Why you should work with Future House Studios:

  • Competitive Salary
  • Work with incredible team of artists and developers
  • Be involved with awesome, world-class IP’s
  • Option to work remotely!


About the job

Full-time
USA
Posted 3 years ago
artist
animation
unreal engine
3d lighting
Enhancv advertisement

30,000+
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Unreal Engine Lighting Artist

Future House Studios
The job listing has expired. Unfortunately, the hiring company is no longer accepting new applications.

To see similar active jobs please follow this link: Remote Design jobs

Future House Studios is seeking an Unreal Lighting Artist for a fast-paced, exciting, and cutting-edge project. Future House Studios develops animation, games and virtual reality for various high-end clients. If you are ready to work on amazing projects with industry veterans - Join us!

Please note that although this position is remote - being able to work in a local time zone(s) is preferred.

Requirements

Duties and Responsibilities:

  • Assist in the creation of lighting effects for real-time, in game experience
  • Help guide the look and feel of lighting for each scene, and develop stylistic consistency for all maps and environments
  • Place and adjust light sources as needed
  • Oversee and optimize shots for performance in real-time and rendering
  • Tweak shading materials and textures to improve lighting
  • Offer creative solutions to technical challenges.
  • Responsible for a variety of aspects of real-time production, from managing files, blueprints, and assets
  • Work in-engine and own both the technical and creative problem spaces
  • Work with the Lead Artist and Art Director to achieve the best look possible
  • Collaborate closely with the design, animation and art teams to create exciting, eye-catching and realistic visuals

Necessary Skills and Experience:

  • At least 3+ years of experience in Unreal Engine (UE)
  • Expert knowledge of in-engine lighting techniques and working with physically based rendering in UE4
  • Experience and familiarity with UE5 and other 3D lighting and rendering software
  • Capable of generating light-maps, pre-lighting, or baked lighting
  • Knowledge of lighting with a Physically Based Rendering (PBR) workflow
  • Strong sense of lighting theory including color space, exposure, light fixtures, natural light, reflections
  • Skilled at balancing visual quality against performance requirements
  • Experience with both real-time and static lighting set-ups
  • Knowledge of Forward and Deferred Rendering as it relates to lighting
  • Ability to take directions and adaptable to change
  • Experience at improvising and problem-solving
  • Comfortable with delivering on an expedited schedule
  • Able to adapt when changes are required, and manage and organize work priorities to still meet all deadlines
  • A current portfolio/website demonstrating ability that includes Unreal-based work is a must

Plus Skills:

  • Shipped titles using Unreal Engine
  • Excellent artistic skills, with a strong emphasis on real-world lighting/photography
  • A passion for video games and real-time technology
  • Knowledge and understanding of other parts of the production pipeline (Modeling, Texturing, Rendering, Animation, etc.)
  • Knowledge of lighting for VR is major plus
  • Has access to a high-quality workstation capable of fast rendering and light-baking

Benefits

Why you should work with Future House Studios:

  • Competitive Salary
  • Work with incredible team of artists and developers
  • Be involved with awesome, world-class IP’s
  • Option to work remotely!


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