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Senior UX Designer- Monopoly GO!

Scopely

Full-time
Ireland, Spain, Portugal, UK
user experience
game development
creative
Apply for this position

Scopely is looking for a Senior UX Designer to join the Monopoly GO! team. This is a hybrid/remote role open to candidates in either Ireland, Spain, Portugal or the UK on a hybrid/remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is one of the biggest casual games of all time and a key franchise that has just become Scopely’s largest game enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.

What you will do:

  • Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product

  • Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences

  • Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls

  • Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes

  • Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions

  • Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed

  • Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements.

  • Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns

What we’re looking for:

  • 3+ years of experience specializing in Game UX development, with a track record of delivering features or initiatives from concept to implementation

  • Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward.

  • A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table

  • A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind

  • A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design

Apply for this position
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About the job

Full-time
Ireland, Spain, Portugal, UK
11 Applicants
Posted 5 days ago
user experience
game development
creative

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Senior UX Designer- Monopoly GO!

Scopely

Scopely is looking for a Senior UX Designer to join the Monopoly GO! team. This is a hybrid/remote role open to candidates in either Ireland, Spain, Portugal or the UK on a hybrid/remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.

Monopoly GO! is one of the biggest casual games of all time and a key franchise that has just become Scopely’s largest game enjoyed by millions of players. The team is based in Europe and the US, and works every day to create captivating new experiences for our players.

What you will do:

  • Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product

  • Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences

  • Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls

  • Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes

  • Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions

  • Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed

  • Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements.

  • Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns

What we’re looking for:

  • 3+ years of experience specializing in Game UX development, with a track record of delivering features or initiatives from concept to implementation

  • Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward.

  • A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table

  • A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind

  • A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design

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