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Senior Tools Engineer

CD PROJEKT RED

Full-time
USA, Canada
engineer
unreal engine
leadership
game development
Apply for this position

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.

 

Daily Responsibilities

  • Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.

  • Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.

  • Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.

  • Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.

  • Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.

  • Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.

  • Mentor and support junior and mid-level engineers, enhancing team capabilities.

Qualifications

  • Extensive experience writing production-level C++ code, with significant, demonstrable contributions

  • to complex, large-scale codebases on collaborative projects.

  • Able to drive projects through their full lifecycle, from concept to deployment and maintenance.

  • Proven ability to manage time and resources as part of balancing competing priorities.

  • Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.

  • Able to plan work according to priority, risk, and the need to deliver value incrementally.

Nice to Haves

  • Extensive experience with Unreal Engine or similar AAA game engines.

  • Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.

  • Previous mentorship or technical leadership experience in a game development context.

Additional Information

This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).

  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

  • No dress-code — we like to keep it casual.

  • 401K with employer matching.

  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.

  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

  • Merch — regular chances to nab some cool swag!

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

Apply for this position
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About the job

Full-time
USA, Canada
Posted 6 days ago
engineer
unreal engine
leadership
game development

Apply for this position

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Senior Tools Engineer

CD PROJEKT RED

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.

 

Daily Responsibilities

  • Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.

  • Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.

  • Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.

  • Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.

  • Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.

  • Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.

  • Mentor and support junior and mid-level engineers, enhancing team capabilities.

Qualifications

  • Extensive experience writing production-level C++ code, with significant, demonstrable contributions

  • to complex, large-scale codebases on collaborative projects.

  • Able to drive projects through their full lifecycle, from concept to deployment and maintenance.

  • Proven ability to manage time and resources as part of balancing competing priorities.

  • Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.

  • Able to plan work according to priority, risk, and the need to deliver value incrementally.

Nice to Haves

  • Extensive experience with Unreal Engine or similar AAA game engines.

  • Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.

  • Previous mentorship or technical leadership experience in a game development context.

Additional Information

This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).

  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

  • No dress-code — we like to keep it casual.

  • 401K with employer matching.

  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.

  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

  • Merch — regular chances to nab some cool swag!

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

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